This video showcases some new features of the deferred rendering system in my Logos Engine including HDR, auto-exposure, edge detect anti-aliasing, shadow mapping and more. Check the page for more info.
This video showcases some new features of the deferred rendering system in my Logos Engine including HDR, auto-exposure, edge detect anti-aliasing, shadow mapping and more. Check the page for more info.
I just finished implementing my deferred lighting and shadow mapping system for the T2 (Logos) engine that will be used for my upcoming structure based game. Here is a nice little screenshot of the whole deferred lighting system with HDR, depth of field and shadow mapping using OpenGL 2.1 post-processing techniques. The tank is just there to show off the shadows.
My buddy Josh Peter has been on his Daily Stranger escapade for 54 days already. This adventure includes drawing a sketch of a stranger (daily) and publishing it on his blog draw, josh. These drawings have kept my Google Reader account lively and entertaining for almost two months now! I recommend you check it too. Here’s a fav: